First-Person Shooter is a nice genre and a lot of people have spent a good part of their lives with him. FPS still works very well, but which titles are the most important or the best?
Labyrinth War – Origins of the first person shooter genre
The first steps in the history of most things are usually a little blurry and indistinct, as if behind a fog. The same is the case with the oldest First-person shooterswhich often includes, among others maze war. This game was developed for PC around 1973 Own PDS-1 He is often considered the first person ever to shoot.
The beginnings of the world of electronic entertainment were often connected to the world of science. All because it was scientists who gained access to expensive computers, as well as the knowledge needed to program simple games. this is the reason maze war Founded at the NASA Ames Research CenterBut not as a business to make a fortune. Bored scientists were trying to entertain themselves.
Before we go any further, it is worth noting that the game was first referred to as A maze It consists only of walking in the maze. Later, its creators (Steve Cooley, Greg Thompson, Howard Palmer) decided to diversify it by implementing … a multiplayer game! These masters not only created the first FPS game, but also made it a network shooter – they connected two Imlac computers and added the possibility of crossfire between two players.. maze war Expanded and usable over time ARPANET, ie the predecessor of the Internet. It is definitely not one of the best first-person shooter games, but it is undoubtedly one of the most important.
We mentioned him maze war, but there were many other shooters along the way. Discussing most of them is an idea for a completely different article (the history of fps?). Here we will look at a few selected titles. So let’s move on to Catacomb 3-D From 1991.
This game should be mentioned because it was made by the founders Software ID Many people see it as an example of a clear evolution in terms of graphics. In addition, it provides the technological basis for something much more important, namely Wolfenstein 3D.
Catacomb 3-D Set in a dark fantasy world, players take on the role of wizard Petton Everhail. This is the third installment in the series catacombBut it is the first with such advanced graphics. An interesting fact is that you can see the character’s hand in it, which was not an obvious and commonly used procedure at the time.
In 1992, id Software served the world Wolfenstein 3D. This is the first installment of the series that John Carmack and his team have worked on. Previously Wolfenstein Castle (1981) and Beyond Castle Wolfenstein (1984) was a studio work Muse Software.
There is no doubt about it Wolfenstein 3D It’s not the first first-person shooter game, but the title has done the genre a huge favor by promoting shooters. Sometimes when we ask someone about a first person shooter, we can meet with general answers: “Wolfenstein“or”death“That’s because these games really made a splash in the nascent industry and most people remember them. the first episode Wolfenstein 3D By id software was released as a trial program and included 10 free levels. Of course, it was possible to order the whole game. This strategy was good because it helped spread interest in the title, and at the end of 1993, it was able to sell 100,000 copies.
Wolfenstein 3D It is a first-person shooter set in the reality of World War II. Players are given the opportunity to take on the role of BJ Blazkowicz, an American spy of Polish descent. Blazkowicz kills a Nazi guard, takes his gun and begins to escape. The title features great graphics for its time, as well as exciting and fast-paced gameplay, which is also full of secrets waiting to be discovered. Wolfenstein 3D Arouse the appetite for madness in first person and show the potential of FPS.
Launched in 1993 death is the legendary game from id Software, which forever cemented the status of first-person shooters. Over the next few years, most FPS games were referred to as the “Doom clone”, which just shows the title’s impact on the industry.. Continuing the game’s promotion model through a small piece of beta software hit the bull’s-eye once again and led to higher sales.
John Carmac is an advocate of the philosophy that history in games isn’t particularly important, so he focuses primarily on gameplay. death It offers intricate levels full of secrets and dangers, as well as an impressive arsenal of weapons and sci-fi aesthetics mixed with diabolical themes. All this was filled with great music and a story called “Kill demons”. The icing on the cake is online playability (co-op and deathmatch).
It’s 2072, and a young hacker is infiltrating the systems of giant corporations Trioptimum. Unfortunately, he was captured and captured. Edward Diego, Vice President of Marketing TriOptimum, makes a presentation to the hacker and asks for reprogramming Shodanwhich is an artificial intelligence responsible for controlling a space station called Castle. In return, all charges against the hacker will be dropped. An added bonus is the possibility of receiving an advanced brain implant. The hacker agrees, but cannot predict what hell will befall him.
Our hero underwent surgery and fell into a coma to support the regeneration process. He finally regains consciousness on the space station, but for some reason the crew fails to survive and the corridors are filled with dangerous mutants and hostile robots. games like Wolfenstein 3D And death It contained residual plot elements, but System Shock was much richer in this regard.
Looking for glass technology Create a revolutionary title that can be described as a hybrid genre that contains, among other things, elements of FPS, action-adventure games and even survival horror. In addition, the game offers great freedom of movement for its time and unique ambiance and flavors that support the narrative building process, such as audio to be found, which was something innovative at the time. system shock It is a complex game that is driven by high ambitions and, as a result, has contributed to the development of the industry. Today, the title might pass to someone who isn’t necessarily old, but Nightdive Studios Getting ready System Shock (new edition).
Marcin Hołowacz, journalist in polygamy